Although Dark Magician isn’t really in the meta nowadays, it can be fun using it with all of its immense amount of support cards. I’ll be showing you a 40 main deck and 15 side deck that my friend and I have been having lots of fun with. This Dark Magician deck focuses on special summoning Dark Magician from the graveyard using Eternal Soul and using Rank 7 Xyzs along with DMOC.

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Left to Right, Top to Bottom

Since the deck revolves around Dark Magician, it mostly consists of Spellcaster/Dark monsters, along with spell and trap cards that compliment them.

MONSTERS

Dark Magician – the deck revolves around him, can be used for rank 7 XYZs, use 3

Dark Magician of Chaos – the boss monster of the deck, can banish monsters when destroyed, retrieves a spell card from the graveyard when summoned, can be a brick at times so only use 1 or 2 if you’re bold

Magician of Dark Illusion – it can be named as “Dark Magician” when on the field, special summoned when you use a spell/trap card on the opponent’s turn, and special summon a Dark Magician from the graveyard when you use a spell/trap card on your turn, use 2-3

Apprentice Illusion Magician – special summon by discarding a card from your hand, which can add a Dark Magician to your hand from the deck, can be sent from the hand to the graveyard to allow another Dark Spellcaster-Type monster to gain 2k ATK and DEF, use 1-2

Dark Magician Girl – gains 300 ATK for every Dark Magician in the graveyard, if supported enough it can be even higher than just a 3k beater, use 1-2

Chocolate Magician Girl can discard a Spellcaster-Type monster to draw a card and when attacked, it can special summon a Spellcaster-Type monster from the graveyard and change the attack target to it, halving the attacking monster’s ATK use 2-3

Armageddon Knight – used to send a Dark monster to the graveyard (and the deck is packed with them) use 1-2

Legion the Fiend Jester – tribute summon 1 Spellcaster-Type monster in addition to your normal summon, when sent from the field to the graveyard, you can add a Dark Magician from the deck or graveyard to your hand, use 1

Summoner Monk – discard 1 spell card, special summon 1 lvl 4 monster from the deck for some rank 4 plays

Magician’s Rod – when normal summoned, can add a spell/trap card that lists “Dark Magician” in the text, can tribute 1 Spellcaster-Type to add to your hand when you activate a spell’trap card during the opponent’s turn

SPELLS

Allure of Darkness –  banish Dark monster, draw 2 cards, use 1-2

Dark Magic Attack – when controlling a “Dark Magician” you destroy all their backrow, use 2-3

Raigeki –  nuke their monsters, you can only use 1

Dark Magic Veil/Dark Magic Curtain – pay LP (Veil pays 1k, Curtain pays half your current LP) and special summon a Dark Magician from the hand or graveyard

Dark Magic Expanded – use 2, based on the Dark Magicians and Dark Magician Girls on the field or graveyards:

1+ : 1 Dark Spellcaster monster gains 1k ATK for 1 turn,

2+ : opponent cant respond to or destroy your spell/trap effects,

3+ : Dark Spellcaster monsters you control can’t be affected by opponent card effects for 1 turn

Dedication Through Light and Darkness –  used to summon DMOC (Dark Magician of Chaos), use 1

Dark Magical Circle – can search for Dark Magician and his support cards, when a Dark Magician is summoned you can banish a card the opponent controls

Wonder Wand –  gives 500 ATK to Spellcaster monsters, can draw 2 cards when sent to the graveyard with the equiped monster (not  a bad idea with Dark Magician) use 2

TRAPS

Magician Navigation – can special summon 1 Dark Magician from the hand, allowing you to special summon a lvl 7 or lower Dark Spellcaster from the deck, when in the graveyard, you can banish it to negate a face-up spell/trap card the opponent has for 1 turn, use 2-3

Dark Renewal – when opponent summons, target the monster(s) and 1 Spellcaster monster you have, destroy both and you can special summon Dark Magician from the deck or graveyard (so you use Dark Magician and just revive him) use 1-2

Eternal Soul – all “Dark Magician” monsters you control are unaffected by your opponent’s card effects, can special summon 1 “Dark Magician” from the hand or graveyard, adds 1 Dark Magic Attack from deck to your hand, use 2-3

Solemn Strike/Warning –  destroys monster(s)/spell/trap cards when activating their effects or special/normal summoned, use 2 strikes, 1 warning

Extra Deck

Number C6: Chronomaly Chaos Atlandis – 3300 ATK and DEF, uses 3 lvl 7 monsters

CXyz Simon the Great Moral Leader – 3k beater, can change an opponent monster’s battle position (negating its effects), uses 3 lvl 7 monsters

Red-Eyes Flare Metal Dragon – can’t be destroyed by card effects while possesing Xyz material, inflicts 500 damage to the opponent when they activate a card or effect, uses 2 lvl 7 monsters

Number 74: Master of Blades – during either player’s turn, when a card or effect activates and targets this card, detach 1 Xyz material; negate and destroy it, then destroy another card on the field, uses 2 lvl 7 monsters

Mecha Phantom Beast Dracossack – detach Xyz material, summon tokens, tokens are used to destroy 1 card on the field, uses 2 lvl 7 monsters

Gaia Dragon, the Thunder Charger – inflicts piercing damage to a defense position monster, uses 2 lvl 7 monsters

Number 11: Big Eye –  detach 1 Xyz material to steal an opponent’s monster, uses 2 lvl 7 monsters

Ebon Illusion Magician – detach 1 Xyz material to special summon Dark Magician, when Dark Magician attacks, this card can banish 1 card the opponent controls, uses 2 lvl 7 monsters

Ebon High Magician – detach 1 Xyz material to activate a quick-play spell/trap card during the opponent’s turn, when destroyed by battle and sent the the graveyard, you can special summon 1 Dark Spellcaster from the hand or deck, then you can destroy 1 card on the field, uses 2 lvl 7 monsters

Number S39: Utopia the Lightning – detach 2 Xyz material to double its attack to 5000 during damage calculation; when it battles, the opponent can’t activate cards or effects until the end of the damage step, is overlayed over a rank 4 “Utopia” monster

Number S39: Utopia Prime – can be used for very situational comebacks, mainly used to be overlay over Utopia the Lightning, overlays over “Number 39: Utopia”

Dark Rebellion Xyz Dragon – detach 2 Xyz material to half 1 face-up monster your opponent controls; this card gains that lost ATK

Number 39: Utopia – detach 1 Xyz material, negate any player’s monster’s attack, uses 2 lvl 4 monsters

Gagaga Cowboy – mainly used for its defense position effect, detach 1 Xyz material to inflict 800 burn damage to your opponent, uses 2 lvl 4 monsters

Princess Cologne – detach 1 Xyz material to special summon 1 normal monster (Dark Magician) from the deck or graveyard in face-up defense position, uses 2 lvl 4 monsters

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